IntroductionAnother Tuesday evening at the Helensburgh Games Club. There are usually at least 6 kids wanting to play whatever game I host, so I'd better not disappoint them. What to put on this time? I know - I'll try out the Black Powder rules with my 6mm Napoleonic forces. That'll learn them a bit of history, won't it!
- All generals have a command rating of 8.
- All units are standard size and are made up of 4 bases of 6mm figures. 4 bases allows me to represent easily the difference between a unit in line (4x1), attack column (2x2), march column (1x4) and square (should be obvious!).
- Each brigade is made up of 3 units and 1 cannon. Most of the units are vanilla line infantry, though there is a scattering of light infantry, light and heavy cavalry as well.
Early MovesThe players chose name-cards for their commanders; there were a fair number of princes and archdukes on the Austrian side! These names didn't have any game effect, but would (I hoped) help to set the atmosphere. My pride in thinking of such a ploy was somewhat dented when I had to explain that the Austrian general "Hiller" was not the guy who led the Nazi party and that the French general "Grouchy" wasn't just someone with a bit of a sullen attitude. I think that the players were just teasing me, but maybe not. Oh, well!
Mistakes? Sure, I made some. Most obviously, I should have double-checked whether infantry that are threatened by cavalry must form square or if this is only may form square. I also need to re-read the rules for manhandling artillery and I need to dig out my gun teams and limbers so as to give the players more choices there. I should re-read the bits on free moves in the face of the enemy. There's probably more, but that'll do for now...